Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. The damage of your creature skills is increased by 25,000%. You take 75% reduced damage while in the web and for 4 seconds after. Infested enemies remain infested while on the web. Unfortunately, they dont get the coolest looking gear (although WD masks are absurd). Monk is such a strong balance between speed and power, though. The Spider Queen now leaves behind webs that lasts for 15 seconds and Slows enemies. Witch Doctor is constantly unlocking a stream of wacky, unorthodox powers that have a ton of charm. The Spider Queen is commanded to move to where you cast your Corpse Spiders. Corpse Spider attacks against infested enemies inflict the same damage to all infested enemies. Enemies caught in the thread are infested. Summon a permanent Spider Queen connected to you by an infested thread. Some weak skill design, boring and limited viable builds, and Land of the Dead, drags it far far down.Primary + Resistance to All Elements Necromancer - ugh, so disappointing, since Necro is probably my favorite in D2. It just seems to have a tendency of its most boring builds also being its best. Still, it is the main spell caster of the game, cant really dislike it.Ĭrusader - It is decent, very much the tanky class, and I enjoy that part of it. Wizard - spell casters tend to be my favorites in games. Not much interest in the non-pet builds however. WD - Have really enjoyed it as a pet class. I have enjoyed all the classes to some degree.Ī ranked list, best to worst, over time (some of it from vanilla, some of it now, so a bit hard to compare directly):ĭemon Hunter - I like the overall design and skill set. Maybe it is because they all feel too similar at this point, that I dont really have very strong feelings one way or the other (except for the Necro!).
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